![]() A player may need to find a blacksmith to create their sword, but before they do that they may need to visit a chef who has expertise in sharpening blades. There's an additional layer to the game's crafting system, which requires players to engage with the game's other players and NPCs in order to craft their objects. In Age of Wushu, players will mine, collect herbs and cloths, and creatively use their resources to make clothing, weapons, food and other essentials that will help them through the game. The best items you can find in the game are actually crafted by players using recipes they've found, so it's kind of like EVE where you would go to an area and mine for ore to create objects." "So they create items, they find coarse cloth or other items in the world and they use these items to craft objects. "Most of the economy is based entirely off players," Lynch says. In an interview with Polygon, Snail Games' QA manager, John Lynch said Age of Wushu's leveling system and economy draws inspiration from the notoriously complex Icelandic MMO - but makes it more accessible than EVE. ![]() Snail Games' upcoming massively-multiplayer online game set in China's Ming Dynasty, Age of Wushu, will feature a comprehensive leveling system and economy similar to the systems in EVE Online, according to the studio.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |